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Nowhere else will you see as many CoCo-related products or be able to attend free seminars conducted by the top Color Computer experts. It's like receiving the latest issue of the rainbow in your mailbox! RAfNBOWfest is a great opportunity for commercial programmers to show oft new and innovative producls r the first time. Chicago is the show to get information on capabilities for the new C0C0 3, along with a terrific selection of the latest C0C0 3 software. In exhibit after exhibit, there will be demonstrations, opportunities to experiment with software and hardware, and special RAINBOWfest prices.
Set your own pace between visiting exhibits and attending the valuable, free seminars on all aspects of your C0C0 — from improving basic skills to working with the sophisticated OS-9 operating system. Many people who write or the rainbow — as well as those who are written about — are there to meet you and answer questions.
You'll also meet lots of other people who share your interest in the Color Computer. It's a person-to-person event and a tremendous learning experience in a fun and relaxed atmosphere. There are sessions for the kindergarten through third-grad- ers, and for fourth- through sev- 4 enth-graders. For members of the family who don't share your affinity for CoCo, there are many other attrac- tions in the Chicago area.
The show opens Friday evening with a session from 7 p. On Sunday, the exhibit hall opens at 11 a. We'll also send you a reserva tion form so you can get a special room rate. The POSH way to go. Please include a few facts about yourself, too! There will be two categories; one for graphics produced on the CoCo 1 and 2, and one for CoCo 3 graphics. Several awards will be made in each category. In case of any ties, winners will be determined by our chief judge, CoCo Cat. Prizes and ribbons will be presented Sunday, May 22, and winning entries wilt be published in the September '88 issue of the rainbow.
Highway 42, Prospect, KY YES, I'm coming to Chicago! I want to save by buying tickets now at the special advance sale price. Breakfast tickets require advance reservations.
Orders received less than two weeks prior lo show opening will be held for you at the door. Tickets will also be available at the door at a slightly higher price. Tickets will be mailed six weeks prior to show Children 4 and under, free; over 4, full price Make checks payable to: To make reservations by phone, in Kentucky call 22S, or outside Kentucky all Your atten- tion please!
The scores have been tallied and the results are in. The winner of The Fourth rainbow Adven- ture Contest is. Hold on there, not so fast! In the tradition of Adventures, there is no instant gratification, no easy win.
Judg- ing this contest was much like playing an Adventure — many things to explore and no obvious solutions. So why should 1 tell you right off the bat who won? We'll get around to it. After a considerable amount of time and effort, I finally reached my deci- sions, which weren't easy to make. Each Adventure had its own unique and interesting aspects, and it was really easy to like them all.
So, I had to force myself to consider each entry as a complete package. In judging the contest, I knew the winner would be the person who sent in the most well-rounded entry. The use of graphics was not a requirement. How- ever, the winning entry would be com- prised of complete documentation, an original concept or theme, and logical design and organization. It would be a testament to the author's programming skills, yet be easy for the user to operate.
Cray Augsburg is rainbow's technical editor and has an associate 's degree in electrical engineering. He and his wife, Ruth Ann, have two children and live in Louisville, Kentucky.
It's simply a game, but not necessarily a simple one. Playing an Adventure requires a certain level of skill and cunning. Since the concept of the game is not grounded in reality, you must be ready for the unexpected to pop up at any time. It all depends on the author's understanding of how the average human mind works. Just when you think you've got it solved, you find something else is required of you - something that makes the least or, depending on how you look at it, the most sense.
Adventures can be quite frustrating. The goal in writing an Adventure is to capture the Adventurer and take him right to the frustration threshold — where he's just about ready to put his foot through the key hoard — and then give him a faint glimmer of hope. Let him gain a little, then start the process again.
This is what keeps Adventurers coming back for more, and is also a sign of a well-written Adventure. Obviously, programming an Adven- ture takes quite a bit of effort. The author must be knowledgeable and clever, and must understand program- ming concepts and skills; otherwise, you might find the solution just by looking at the program listing.
The good Adven- ture writer will invent a story line that stretches the imagination. I am proud to say the level of quality in the entries we received was unbeliev- ably high. However, this only made the decisions that much harder to make. So many people deserved to win, but only one could take home the grand prize. In the spirit of competition, though, eve- ryone was a winner. If you sent in an entry, give yourself a pat on the back for a job well done — you deserve it.
The Entries What kind of Adventures did we see? We saw plenty of graphics! As a matter of fact, most of the Adventures submit- ted utilized graphics in one way or another. Of the many CoCo 3 entries, nearly 90 percent were graphics Adven- tures — and most were darn good, too!
Creative use of graphics never fails to please people. The CoCo 1 and 2 graph- ics Adventures were something to be- hold, as well. Now, lest we concern those who did not use graphics, remember that the "original" computer Adventure game had text only.
The use of graphics has never been necessary to an Adventure's success. It is true that graphics enhance a program, but they are not necessary. In many cases, it is better to let the Adventurer's imagination create the scene. In fact, graphics can sometimes distract the player. Often it is best to let the readers' impressions of the events help them create mental pictures. As far as equipment requirements, the entries varied.
We did not receive any entries written under OS-9, which is somewhat surprising consider- ing BA si coy's power and flexibility. Oh well, that's a story for another day. Some entries used music and sound effects. Being musically inclined, I had hoped to hear some fancy voice music. It wasn't to be. Maybe we can have a music programming contest someday. For the most part, though, the music and sound effects used were very appropriate. The level of programming found in the entries was really amazing.
It is fascinating to see a skilled pro- grammer's work. I can imagine the programmer hovering over his key- board like a concert pianist. And mas- tery of the CoCo ivories has certainly been evidenced by the compositions I "heard. In addi- tion, some programmers abandoned the old "lype-it-in" approach for the new "point-and-click" powers of the joystick and mouse. Our grand prize winning entry utilizes icons in a very easy-to- understand and realistic way and re- quires keyboard entry only when abso- lutely necessary.
From the standard tricks of using hundreds of GOSLJBs to poking the key routines in machine language, no holds were barred as the entrants scrambled to keep their secrets intact. And what is their motivation? While they would never admit it, they just want to make you work. I think that's fair -- they worked hard to bring you the best they had to offer, and they want to make sure you enjoy it! In relation to this, I must give ad- vance notice: That would just be the easy way out.
Hints may be offered in "Scoreboard Pointers," but the brunt of the work remains with you, the Adven- turer. That, after all, is the whole point.
Try to outguess the author in each case. He does have the upper hand, but he hasn't made the game impossible. I guess what I'm really saying is: Bruce Bell, an optometrist from Roekmart, Georgia. And each time he has done himself a little better. Bell did a professional job with this year's winning entry. The Controllers set Page His organiza- tional and programming skills do not go unnoticed.
The Controllers is set "slightly" into the future. Your character is a scavenger in a time when technology has been banished from the Earth — the planet was overtaken by an alien race that uses thought control to reduce humans to primitivism.
Your goal is to free the human race from this control. Bell's entry is written for the CoCo 3 and will work with color com- posite or RGB monitors, as well as tape or disk. A mixture of graphics, text and sound gave this entry an edge in the competition.
While the use of such an interface is not unique in itself, the appropriate manner in which it is implemented here must be seen to be appreciated. The other program is the main body of the Adventure, which features games within itself. To achieve a fine balance between program fea- tures and efficiency, Dr. Bell utilized many techniques, including some dab- bling into the "deep, dark world" of machine language. Bell for his excellent work and hope to see more programs from him in the future.
Your mission is to find the plans for the impending German invasion of Britain. Jeff also uses several interesting commands. This Adventure is not an easy one to solve. Yes, 1 had to cheat and look at the solution. With 60 rooms, nearly 90 different objects and over 30 com- mands at your disposal, the play can get quite complex. Jeff is a freshman at Virginia Tech, where he is majoring in accounting.
He has been working with the CoCo since , and wrote his first Adventure in His entry, Term Paper, had a very interest- ing story line: You are a student at CoCo State University and someone has stolen your term paper. You must search the campus and retrieve all 30 pages of the paper before it is due. I really empathized with the character in this Adventure, I don't know how many times "the dog ate my term paper, honest!
The University is shown in the form of an onscreen map, but the locations of the pages are not given. As you move around the campus, you will be struck by the realism of the game. Air Force, stationed overseas in Europe.
Third Place goes to Dr. A criminal mas- termind has overtaken NORM" at Cheyenne Mountain, and you must stop his native country from demolish- ing civilization as we know it. You think you are alone in your mission, but are you? The solution requires a great deal of thought, and the game never fails to twist and turn just when you feel the end is near. An efficient, yet sometimes evasive, programming style combined with a great deal of thought earns this entry its proper place in the contest.
Everyone who liked Wargames will certainly find them- selves easily caught up in this one. Carver is an editor at Chemical Abstracts Services, where he translates chemistry articles from Russian and German to English. He received his doctorate in physical chemistry from the University of Chicago in You, Lwither, must find the special opal ring in order to make a proper proposal to Penelope. This requires what looks like an ordinary trip through an average sewer system oh, boy!
This Adventure is much more diffi- cult than it might seem, but if you catch on to what Mike is doing, you will find it is really quite straightforward. The graphics are appropriate and some quite ornamental. The Eye of the Opal starts out much like most other Adventures, but soon takes on its own character as surprise after surprise comes your way. And many aspects of the game are random, which always makes for fun, if frustrat- ing, play.
Mike is a self-taught programmer and a junior in high school. In addition to his enthusiasm for computers, Mike's hobbies include art and music. Each of the caverns is shown in perspective and may or may not contain one of the treasures you are seeking or an enemy you are trying to avoid. The programming and presentation style is fairly original and lends itself well to this particular game. As you travel through the caverns in an attempt to save your village on the surface, you will learn to accept failure as well as triumph.
His company consults with businesses about the creation and installation of accounting systems. The Castle of Death, can be found on Page The complexity of this Adventure is hidden. Only as the game progresses do you begin to realize how lost you can get. Those of you who don't believe in mapping your travels, be warned.
The programming style of this Adventure is typical of its size, but includes some new twists that other programmers can appreciate. The story involves as do many other Adventures finding lost jewels. The solution is not readily apparent, but is, in fact, quite simple. Many traps await the Adventurer who becomes too greedy or obsessive. I especially liked the addition of a descriptive term in some of the com- mand lines.
The Castle of Death serves as a useful model for those interested in learning how to create their own Adventures. I was until I started using a thin film of rubber cement. Just apply it carefully to the area where you want to affix the label. Let the rubber cement dry and, when it has done so, put your label on. The rubber cement provides a good bonding surface for the "sticky" already on the label.
Autodial fea- ture for both Hayes compatible and some Radio Shack modems. Single hey macros allow easy entry of often-used passwords and ID's. Hl-fies screens with a choree of colors are used. RS pak is required. To make it even simpler, each menu option can be invoked by a single character! From [his easy-to-read screen you may edit your data, without hav- ing to exit.
Mass changes are a snapi For even more power, use an access key to selectively dis- play a subset of records and can change them right on the screen! Easy Expansion with re-definition of records and transfer of files. Each record can contain up to characters used within 35 elements. Elements are defined as: You can store any type of data using these field types!
Display S Entry Screens Design up to 9 different screen formats for data display and data entry for each data base. This is helpful for access- ing your data for different purposes. Up to 9 different access keys can be defined. These are used for displaying data on the screen or selecting data far printing. You may use several levels of sorts as well as logi- cal operators to select just the right data. A powerful generic search is also available. See your data any way you want by designing your own reports!
Data Master offers easy-to-use tools to design pro- fessional reports including report headings, titles, column headings, automatic page numbers, column totals, and more. Store up to 9 report formats for each data base. File Management Built-in file management capabilities allow easy file manipulation For transferring data files, renaming data files, expanding data files, and more. Uploadf Download Data Master can read and write standard sequential files which aids in data transfer between DynaCalc and many others.
Full keyboard ease taking full advantage of the CoCo3's cursor and function keys. Features include left and rightjustlflcatlon, page breaks, special spacing, automatic pagination, automatic page numbering, centering, Indenting, tabs, and sending escape and control codes to your printer as well as sophis- ticated headers and footers. Special functions Include macros for often used sequences, relative arguments, up- per and lower case modes, nonprintable remarks, and morel m Requires OS-9 TOTAL of detail and realism.
While it requires careful, logical thought on the part of the Adventurer, the play is very straightforward. The game takes you from a swamp to a space station if, of course, you manage to survive the little surprises along the way. Richard is a midshipman in the naval ROTC unit at the University of Wiscon- sin, where his major course of study is electrical engineering.
He aspires to join the Navy's nuclear power program upon graduation. The amount of work put into this large entry is quite obvious. And the goal of the Adventure, making your way through life, really hit home; it impressed upon me the things we take for granted and the work we do each day that we don't even recognize. An Everyday Adventure was designed for the CoCo 3 and requires a disk drive, but it certainly uses every bit of the resources available in such a system.
The program represents an undertaking worthy of praise. In real life, Stephen is a year-old senior at Brazoswood High School. This 32K Disk program details the continuing saga of the planet Aandark and its attack and occupation by the Dorax.
You must disable the cannon in order for the Terran fleet to get through. I liked the first entry in this "series," and Aandark II provides the same level of enjoyment.
It is well-written and well- deserving of our attention. In this Adventure, you have over- heard a discussion between shady char- acters that "describes" where they have hidden their loot. You must find the money before they find it You must keep your "happy face" on while playing.
Getting too serious just might spoil your chances for success. I believe The Park of Mystery exempli- fies a programming style and efficiency we all could strive for.
Mike is a return winner. This 16K text Adventure invites you to try to find various treasures located in the ghost house, A very handy and unique aspect of the game is its ability to accept multiple commands on one line. I thought this ability was interesting — it is good to see novel ideas incorporated into such software.
The Parlog Building, is a 32K text Adventure in which you arc trapped on a military base. Your only goal is to escape unharmed. It is just a little trickier than imagined, though. The Parlog Building is a good warm-up Adventure for the hardy Adventurers and an excellent learning tool for novices.
Your goal is to retrieve some antimatter necessary for the Earth's power. This is a "typical" Ad- venture with a good story line. Essen- tially, you are stuck in an old, aban- doned house and must find a way out. But this house is quite a bit more complex than it seems. Eric took special care in writing this 32K text Adventure to make sure the solution could not be discovered before the game was played unless you had the solution sheet, like me!
This game is rather involved, but once you discover the solution, the trials and tribulations begin to make sense. Ocean Master, involves quite a bit of "spook" stuff I do love the underworld and the enchanting image of intrigue offered by "special operations". In this 32K text Adven- ture, you are a special operations agent assigned to uncover the mystery of recent underwater volcanic activity and how it is related to changes in the songs of humpback whales.
Sounds simple, doesn't it? This is just the tip of the iceberg. I really appreciated the sudden twists in the plot of this Adven- ture. Also, Ken has done an excellent job of hiding the "real" objective be- neath a web of mystery. In this Adventure you are leading an expedition to find the last remaining sources of uranium.
It is vital you succeed, since the Earth has become totally dependent on nuclear energy the year: The realism of this Adventure is such that you must enter actual coordinates latitude, longitude and altitude in order to travel during your search. Your success is based on your ability to calculate locations.
Chris included several global maps and a scaled ruler for this purpose. Unfortunately, the requirement of the detailed maps makes this excellent Adventure unfeasible as a candidate for publication. However, it by no means lessens the entertainment or educa- tional value of the game.
This 32 K Adventure is by no means easy. The player must infer several "normal" daily activities throughout the game. Perhaps the most frustrating, yet captivating, aspect of Superspy is that the objective is un- known at the start of the game. This one is definitely not for the light-hearted Adventurer. They represent what 1 see as the "cream of the crop. While I would like to mention each and every Adventure, it would not be possible. And to list some of the "better" entries isn't really fair in my mind.
Each Adventure had its own special quality I was drawn to. No one has "lost" — we have all gained. Put your CoCo on a shelf or hang l on the side of your desk. Installs In your color computer without soldering. Besides the numbers, It has all the cursors, symbols and math keys, Including, autoshlfted ADD and Mill ni'l Y Includes cable and connectors for solder less Installation.
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New Yort state residents add 7Vt sales tax. Bui that was before the Controllers came. Banning all men to rural life for their own good, of course the Controllers systematically destroyed all of Earth's cities. This city was one of the last to be eliminated. Industrious as you are, you want to scavenge for artifacts to sell to collectors, an activity tolerated by the.
Yon respect the wisdom of the Con- trollers alter all, they traveled half- way across the uala. After having pul ap an initial show of resistance, most people understood that they were better off under the rule of the new masters.
There has been some talk of a resist- ance group, hut you rather doubt it. After all, who would want to revert to a primitive and heretical way of life? As you search the ruins, you find an odd-looking shuttle barely large enough to hold one person. Im- mediately you recognize this as the technological poison of which your masters have warned you.
But, surely, il would hot hurt to look after all, you would not succumb to primitive heresy. You reaeh for the magazine and flip through il. You see that someone or something named Falsofl had estab- lished a Wesl Coast branch in this city. February ' the rainbow Pressed between the pages is a small booklet — a manual of some sort.
At once, you recognize it as an operations manual for the shuttle. Curiosity over- taking you, you climb in for a closer look, and the door accidentally shuts behind you. You become dizzy and your vision grays. Minutes later your senses return. It is clear to you now that the Controllers are able to manipulate the human will and that the shuttle some- how shields you from their influence. You realize you cannot leave the shut- tle. And you wonder if there are others who know what you do.
Looking the shuttle over, you notice all holding tanks are empty. The gun is gone! You must do your best in spite of all odds. Your mission is clear! Type in both listings and save them. After the program has loaded from tape, enter RUN, When prompted to press the firebutton, do so and also depress the Play button on the tape recorder. This program will auto- matically be loaded for you. When it has finished, simply enter RUN a se- cond time and the game will start. Either the right or left joystick may be used, but use the same one through- out the game.
Hints Examine every location and identify every object. This is an advanced Ad- venture requiring wit and skill to com- plete. Therefore, save your place often! The object of the Adventure is twofold: You'll need it in the aftermath of the Controller's defeat. In this battle you have become a soldier — a soldier of fate and fortune! Good luck — you'll need it! Questions or comments regarding this Adventure may be directed to the author at Sam an da Circle, Rock- mart, Georgia Please enclose an SA SE when requesting a reply.
The various background and tracking control functions of the ATS-CC5 are maintained by the powerful Color Computer 5, which was developed just prior to the original Controller invasion. The main console of the ATS-CC5 allows the single occupant complete control of all shuttle operations.
The individual controls are described starting from the upper-left corner and proceeding in a clockwise fashion around the panel.
Digital View Screen DVS The large view screen displays a digitized video image of the forward surroundings exterior to the shuttle. It is important to note that the image you see is a digital representation and therefore caution must be used in placing objects outside the craft.
Objects that are similar in color to the exterior background may be difficult to see later. Command Center The 10 function buttons two rows of five on the right side of the control panel are used to engage the shuttle's inherent commands. Mov- ing the joystick or mouse selects the function marked by a small blue light in the upper left- hand corner of the button.
These buttons are described below. Examine magnifying glass gives you a brief description of the area immediately outside the shuttle. A blue light on this button indicates when the lights are on.
Note that one unit of power from the battery is expended with each move of the shuttle while the lights are on. Move the cursor over an object you desire to retrieve and press the firebutton. The object will appear in the holding tanks below. To leave this mode without getting an object, move the cursor to an area of the DVS containing no obtainable object and press the firebutton. When you press this button, you will see a small blue light appear on one of the holding tank monitors in the lower part of the control panel.
Move the joystick and press the firebutton and the object will appear in the DVS. Use hand with index finger extended analyzes a target to determine its purpose. Press this button and then select the object in the holding tanks you want to use as described under Release. Use is a multipurpose function and therefore quite powerful. Since the shuttle is controlled by the powerful Color Computer 5, analyzing a target is simple.
The USE function is limited only by your imagination. Since all images in the holding tanks are digital images, low relative resolution may make an object unidentifiable by sight alone. Using the power of the CoCo 5, you can select an object in the holding tanks by pressing the f switch and it will be described. Score double arrows displays your current score and assets. The score represents the number of moves you've made from one location to another.
Other commands do not add to your score. Of course, the lower your score and the higher your assets, the better you've played.
Map diamond shape displays a map of your travels on the screen. Each number represents the exits available from that position. A legend below the map describes this directional code. Your cur- rent position blinks on the map. Using your joystick, you may move the line cursor around the map. The location and any objects left in that position of only the locations you've been appear below the map. To exit the map, press the firebutton.
Climbing in, th e door accident- ally shuts behi nd you. M inutes later yoursenses return. Somehow the shuttle mus t shield you from this. Move the blue indicator to the desired direction and press the firebutton. Fuel and Battery Indicators One unit of fuel is used with each move.
Depending on the laser intensity, the gun uses one or two units of power with each firing, The laser's intensity is automatically set and may not be adjusted manually. The force field engaged automatically uses one unit of power for each hit it receives, and one unit of power is expended with each move while the shuttle's lights are on.
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